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https://github.com/odoo/owl.git
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3fdc7a48f3
In most cases, we just want Component<any, Env>. But since it was so annoying to have always the type Env, we actually used Component<any,any> everywhere. With this commit, the generic types have a default (and their order is swapped), so we can simply use Component in most cases, and Component<Props> when we want to type the props.
58 lines
1.7 KiB
TypeScript
58 lines
1.7 KiB
TypeScript
/**
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* We can only make one test per file, since the debug tool modify in place
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* the owl object in a way that is difficult to undo.
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*/
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import { debugOwl } from "../../tools/debug";
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import * as owl from "../../src/index";
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import { Component, Env } from "../../src/component/component";
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import { xml } from "../../src/tags";
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import { useState } from "../../src/hooks";
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import { makeTestFixture, makeTestEnv, nextTick } from "../helpers";
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let fixture: HTMLElement = makeTestFixture();
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let env: Env = makeTestEnv();
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Component.env = env;
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debugOwl(owl, {});
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test("can log full lifecycle", async () => {
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const steps: string[] = [];
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const log = console.log;
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console.log = arg => steps.push(arg);
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class Child extends Component {
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static template = xml`<div>child</div>`;
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}
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class Parent extends Component {
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static template = xml`<div><Child t-if="state.flag"/></div>`;
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static components = { Child };
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state = useState({ flag: false });
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}
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const parent = new Parent(null, {});
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await parent.mount(fixture);
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parent.state.flag = true;
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await nextTick();
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expect(steps).toEqual([
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"[OWL_DEBUG] Parent<id=1> constructor, props={}",
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"[OWL_DEBUG] Parent<id=1> mount",
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"[OWL_DEBUG] Parent<id=1> willStart",
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"[OWL_DEBUG] Parent<id=1> rendering template",
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"[OWL_DEBUG] Parent<id=1> mounted",
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"[OWL_DEBUG] Parent<id=1> render",
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"[OWL_DEBUG] Parent<id=1> rendering template",
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"[OWL_DEBUG] Child<id=2> constructor, props={}",
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"[OWL_DEBUG] Child<id=2> willStart",
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"[OWL_DEBUG] Child<id=2> rendering template",
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"[OWL_DEBUG] Parent<id=1> willPatch",
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"[OWL_DEBUG] Child<id=2> mounted",
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"[OWL_DEBUG] Parent<id=1> patched"
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]);
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console.log = log;
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});
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