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149 lines
4.6 KiB
Markdown
149 lines
4.6 KiB
Markdown
# 🦉 Utils 🦉
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Owl export a few useful utility functions, to help with common issues. Those
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functions are all available in the `owl.utils` namespace.
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## Content
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- [`whenReady`](#whenready): executing code when DOM is ready
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- [`loadJS`](#loadjs): loading script files
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- [`loadFile`](#loadfile): loading a file (useful for templates)
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- [`escape`](#escape): sanitizing strings
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- [`debounce`](#debounce): limiting rate of function calls
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- [`shallowEqual`](#shallowequal): shallow object comparison
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## `whenReady`
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The function `whenReady` returns a `Promise` resolved when the DOM is ready (if
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not ready yet, resolved directly otherwise). If called with a callback as
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argument, it executes it as soon as the DOM ready (or directly).
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```js
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Promise.all([loadFile("templates.xml"), owl.utils.whenReady()]).then(function ([templates]) {
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const qweb = new owl.QWeb({ templates });
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const env = { qweb };
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await mount(App, { env, target: document.body });
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});
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```
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or alternatively:
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```js
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owl.utils.whenReady(function () {
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const qweb = new owl.QWeb();
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const env = { qweb };
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await mount(App, { env, target: document.body });
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});
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```
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## `loadJS`
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`loadJS` takes a url (string) for a javascript resource, and loads it (by adding
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a script tag in the document head). It returns a promise, so the caller can
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properly reacts when it is ready. Also, it is smart: it maintains a list of urls
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previously loaded (or currently being loaded), and prevent doing twice the work.
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For example, it is useful for lazy loading external libraries:
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```js
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class MyComponent extends owl.Component {
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willStart() {
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return owl.utils.loadJS("/static/libs/someLib.js");
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}
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}
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```
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## `loadFile`
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`loadFile` is a helper function to fetch a file. It simply
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performs a `GET` request and returns the resulting string in a promise. The
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initial usecase for this function is to load a template file. For example:
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```js
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async function makeEnv() {
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const templates = await owl.utils.loadFile("templates.xml");
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const qweb = new owl.QWeb({ templates });
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return { qweb };
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}
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```
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Note that unlike `loadJS`, this function returns the content of the file as a
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string. It does not add a `script` tag or any other side effect.
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## `escape`
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Sometimes, we need to display dynamic data (for example user-generated data) in
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the user interface. If this is done by a `QWeb` template, it is not an issue:
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```xml
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<div><t t-esc="user.data"/></div>
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```
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The `QWeb` engine will create a `div` node and add the content of the `user.data`
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string as a text node, so the web browser will not parse it as html. However,
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it may be a problem if this is done with some javascript code like this:
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```js
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class BadComponent extends Component {
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// some template with a ref to a div
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// some code ...
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mounted() {
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this.divRef.el.innerHTML = this.state.value;
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}
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}
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```
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In this case, the content of the `div` will be parsed as html, which may inject
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unwanted behaviour. To fix this, the `escape` function will simply transform a
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string into an escaped version of the same string, which will be properly displayed
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by the browser, but which will not be parsed as html (for example, `"<ok>"` is
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escaped to the string: `"<ok>"`). So, the bad example above can be fixed
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with the following change:
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```js
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this.divRef.el.innerHTML = owl.utils.escape(this.state.value);
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```
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## `debounce`
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The `debounce` function is useful when we want to limit the number of times some
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function/action is perfomed. For example, this may be useful to prevent issue
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with people double clicking on a button.
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It takes three arguments:
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- `func` (function): this is the function that will be rate limited
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- `wait` (number): this is the number of milliseconds that we want to use to
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rate limit the function `func`
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- `immediate` (optional, boolean, default=false): if `immediate` is true, the
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function will be triggered immediately (leading edge of the interval). If false,
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the function will be triggered at the end (trailing edge).
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It returns a function. For example:
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```js
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const debounce = owl.utils.debounce;
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window.addEventListener("mousemove", debounce(doSomething, 100));
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```
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As this example shows, it is usualy useful for event handlers which are triggered
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very quickly, such as `scroll` or `mousemove` events.
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## `shallowEqual`
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This function checks if two objects have the same values assigned to each keys:
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```js
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shallowEqual({ a: 1, b: 2 }, { a: 1, b: 2 }); // true
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shallowEqual({ a: 1, b: 2 }, { a: 1, b: 3 }); // false
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```
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However, for performance reasons, it assumes that the two objects have the same
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keys. If we are in a situation where this is not guaranteed, the following code
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will work:
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```js
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const completeShallowEqual = (a, b) => shallowEqual(a, b) && shallowEqual(b, a);
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```
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