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[FIX] component: can mount on different target without unmounting
closes #616
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@@ -302,7 +302,14 @@ export class Component<T extends Env, Props extends {}> {
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const position = options.position || "last-child";
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const __owl__ = this.__owl__;
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if (__owl__.isMounted) {
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return Promise.resolve();
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if (position !== "self" && this.el!.parentNode !== target) {
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// in this situation, we are trying to mount a component on a different
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// target. In this case, we need to unmount first, otherwise it will
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// not work.
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this.unmount();
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} else {
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return Promise.resolve();
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}
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}
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if (!(target instanceof HTMLElement || target instanceof DocumentFragment)) {
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let message = `Component '${this.constructor.name}' cannot be mounted: the target is not a valid DOM node.`;
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@@ -376,4 +376,34 @@ describe("unmounting and remounting", () => {
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expect(fixture.innerHTML).toBe("");
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expect(Child.prototype.__render).toBeCalledTimes(1);
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});
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test("widget can be mounted on different target", async () => {
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const steps: string[] = [];
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class MyWidget extends Component<any, any> {
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static template = xml`<div>Hey</div>`;
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async willStart() {
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steps.push("willstart");
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}
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mounted() {
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steps.push("mounted");
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}
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willUnmount() {
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steps.push("willunmount");
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}
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patched() {
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throw new Error("patched should not be called");
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}
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}
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const div = document.createElement("div");
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const span = document.createElement("span");
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fixture.appendChild(div);
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fixture.appendChild(span);
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const w = new MyWidget();
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await w.mount(div);
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expect(fixture.innerHTML).toBe("<div><div>Hey</div></div><span></span>");
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await w.mount(span);
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expect(fixture.innerHTML).toBe("<div></div><span><div>Hey</div></span>");
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});
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});
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