Files
owl/src/component/fiber.ts
T
Achraf (abz) 6950f8e628 [FIX] components/fiber: Call patch only if target is valid
Currently in some cases, adding an attachment via lognote creates a traceback.
Error : shouldPatch is true while `vnode` is not defined, so `patch()` failed
This is a hotfix correcting this problem by calling `patch()` only if `shouldPatch` is true **and** the `vnode` is set.

opw-2645203
2021-11-03 11:37:04 +01:00

367 lines
12 KiB
TypeScript

import { h, VNode } from "../vdom/index";
import { Component, MountPosition, STATUS } from "./component";
import { scheduler } from "./scheduler";
/**
* Owl Fiber Class
*
* Fibers are small abstractions designed to contain all the internal state
* associated with a "rendering work unit", relative to a specific component.
*
* A rendering will cause the creation of a fiber for each impacted components.
*
* Fibers capture all that necessary information, which is critical to owl
* asynchronous rendering pipeline. Fibers can be cancelled, can be in different
* states and in general determine the state of the rendering.
*/
export class Fiber {
static nextId: number = 1;
id: number = Fiber.nextId++;
// The force attribute determines if a rendering should bypass the `shouldUpdate`
// method potentially implemented by a component. It is usually set to false.
force: boolean;
// isCompleted means that the rendering corresponding to this fiber's work is
// done, either because the component has been mounted or patched, or because
// fiber has been cancelled.
isCompleted: boolean = false;
// the fibers corresponding to component updates (updateProps) need to call
// the willPatch and patched hooks from the corresponding component. However,
// fibers corresponding to a new component do not need to do that. So, the
// shouldPatch hook is the boolean that we check whenever we need to apply
// a patch.
shouldPatch: boolean = true;
// isRendered is the last state of a fiber. If true, this means that it has
// been rendered and is inert (so, it should not be taken into account when
// counting the number of active fibers).
isRendered: boolean = false;
// the counter number is a critical information. It is only necessary for a
// root fiber. For that fiber, this number counts the number of active sub
// fibers. When that number reaches 0, the fiber can be applied by the
// scheduler.
counter: number = 0;
target: HTMLElement | DocumentFragment | null;
position: MountPosition | null;
scope: any;
component: Component;
vnode: VNode | null = null;
root: Fiber;
child: Fiber | null = null;
sibling: Fiber | null = null;
lastChild: Fiber | null = null;
parent: Fiber | null = null;
error?: Error;
constructor(
parent: Fiber | null,
component: Component,
force: boolean,
target: HTMLElement | DocumentFragment | null,
position: MountPosition | null
) {
this.component = component;
this.force = force;
this.target = target;
this.position = position;
const __owl__ = component.__owl__;
this.scope = __owl__.scope;
this.root = parent ? parent.root : this;
this.parent = parent;
let oldFiber = __owl__.currentFiber;
if (oldFiber && !oldFiber.isCompleted) {
this.force = true;
if (oldFiber.root === oldFiber && !parent) {
// both oldFiber and this fiber are root fibers
this._reuseFiber(oldFiber);
return oldFiber;
} else {
this._remapFiber(oldFiber);
}
}
this.root.counter++;
__owl__.currentFiber = this;
}
/**
* When the oldFiber is not completed yet, and both oldFiber and this fiber
* are root fibers, we want to reuse the oldFiber instead of creating a new
* one. Doing so will guarantee that the initiator(s) of those renderings will
* be notified (the promise will resolve) when the last rendering will be done.
*
* This function thus assumes that oldFiber is a root fiber.
*/
_reuseFiber(oldFiber: Fiber) {
oldFiber.cancel(); // cancel children fibers
oldFiber.target = this.target || oldFiber.target;
oldFiber.position = this.position || oldFiber.position;
oldFiber.isCompleted = false; // keep the root fiber alive
oldFiber.isRendered = false; // the fiber has to be re-rendered
if (oldFiber.child) {
// remove relation to children
oldFiber.child.parent = null;
oldFiber.child = null;
oldFiber.lastChild = null;
}
oldFiber.counter = 1; // re-initialize counter
oldFiber.id = Fiber.nextId++;
}
/**
* In some cases, a rendering initiated at some component can detect that it
* should be part of a larger rendering initiated somewhere up the component
* tree. In that case, it needs to cancel the previous rendering and
* remap itself as a part of the current parent rendering.
*/
_remapFiber(oldFiber: Fiber) {
oldFiber.cancel();
this.shouldPatch = oldFiber.shouldPatch;
if (oldFiber === oldFiber.root) {
oldFiber.counter++;
}
if (oldFiber.parent && !this.parent) {
// re-map links
this.parent = oldFiber.parent;
this.root = this.parent.root;
this.sibling = oldFiber.sibling;
if (this.parent.lastChild === oldFiber) {
this.parent.lastChild = this;
}
if (this.parent.child === oldFiber) {
this.parent.child = this;
} else {
let current = this.parent.child!;
while (true) {
if (current.sibling === oldFiber) {
current.sibling = this;
break;
}
current = current.sibling!;
}
}
}
}
/**
* This function has been taken from
* https://medium.com/react-in-depth/the-how-and-why-on-reacts-usage-of-linked-list-in-fiber-67f1014d0eb7
*/
_walk(doWork: (f: Fiber) => Fiber | null) {
let root = this;
let current: Fiber = this;
while (true) {
const child = doWork(current);
if (child) {
current = child;
continue;
}
if (current === root) {
return;
}
while (!current.sibling) {
if (!current.parent || current.parent === root) {
return;
}
current = current.parent;
}
current = current.sibling;
}
}
/**
* Successfully complete the work of the fiber: call the mount or patch hooks
* and patch the DOM. This function is called once the fiber and its children
* are ready, and the scheduler decides to process it.
*/
complete() {
let component = this.component;
this.isCompleted = true;
const status = component.__owl__.status;
if (status === STATUS.DESTROYED) {
return;
}
// build patchQueue
const patchQueue: Fiber[] = [];
const doWork: (Fiber) => Fiber | null = function (f) {
f.component.__owl__.currentFiber = null;
patchQueue.push(f);
return f.child;
};
this._walk(doWork);
const patchLen = patchQueue.length;
// call willPatch hook on each fiber of patchQueue
if (status === STATUS.MOUNTED) {
for (let i = 0; i < patchLen; i++) {
const fiber = patchQueue[i];
if (fiber.shouldPatch) {
component = fiber.component;
if (component.__owl__.willPatchCB) {
component.__owl__.willPatchCB();
}
component.willPatch();
}
}
}
// call __patch on each fiber of (reversed) patchQueue
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
if (fiber.target && i === 0) {
let target;
if (fiber.position === "self") {
target = fiber.target;
if ((target as HTMLElement).tagName.toLowerCase() !== fiber.vnode!.sel) {
throw new Error(
`Cannot attach '${component.constructor.name}' to target node (not same tag name)`
);
}
// In self mode, we *know* we are to take possession of the target
// Hence we manually create the corresponding VNode and copy the "key" in data
const selfVnodeData = fiber.vnode!.data ? { key: fiber.vnode!.data.key } : {};
const selfVnode = h(fiber.vnode!.sel, selfVnodeData);
selfVnode.elm = target;
target = selfVnode;
} else {
target = component.__owl__.vnode || document.createElement(fiber.vnode!.sel!);
}
component.__patch(target!, fiber.vnode!);
} else {
const vnode = component.__owl__.vnode;
if (fiber.shouldPatch && vnode) {
component.__patch(vnode, fiber.vnode!);
// When updating a Component's props (in directive),
// the component has a pvnode AND should be patched.
// However, its pvnode.elm may have changed if it is a High Order Component
if (component.__owl__.pvnode) {
component.__owl__.pvnode.elm = component.__owl__.vnode!.elm;
}
} else {
component.__patch(document.createElement(fiber.vnode!.sel!), fiber.vnode!);
component.__owl__.pvnode!.elm = component.__owl__.vnode!.elm;
}
}
}
// insert into the DOM (mount case)
let inDOM = false;
if (this.target) {
switch (this.position) {
case "first-child":
this.target.prepend(this.component.el!);
break;
case "last-child":
this.target.appendChild(this.component.el!);
break;
}
inDOM = document.body.contains(this.component.el);
this.component.env.qweb.trigger("dom-appended");
}
// call patched/mounted hook on each fiber of (reversed) patchQueue
if (status === STATUS.MOUNTED || inDOM) {
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
if (fiber.shouldPatch && !this.target) {
component.patched();
if (component.__owl__.patchedCB) {
component.__owl__.patchedCB();
}
} else {
component.__callMounted();
}
}
} else {
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
component.__owl__.status = STATUS.UNMOUNTED;
}
}
}
/**
* Cancel a fiber and all its children.
*/
cancel() {
this._walk((f) => {
if (!f.isRendered) {
f.root.counter--;
}
f.isCompleted = true;
return f.child;
});
}
/**
* This is the global error handler for errors occurring in Owl main lifecycle
* methods. Caught errors are triggered on the QWeb instance, and are
* potentially given to some parent component which implements `catchError`.
*
* If there are no such component, we destroy everything. This is better than
* being in a corrupted state.
*/
handleError(error: Error) {
let component = this.component;
this.vnode = component.__owl__.vnode || h("div");
const qweb = component.env.qweb;
let root = component;
function handle(error) {
let canCatch = false;
qweb.trigger("error", error);
while (component && !(canCatch = !!component.catchError)) {
root = component;
component = component.__owl__.parent!;
}
if (canCatch) {
try {
component.catchError!(error);
} catch (e) {
root = component;
component = component.__owl__.parent!;
return handle(e);
}
return true;
}
return false;
}
let isHandled = handle(error);
if (!isHandled) {
// the 3 next lines aim to mark the root fiber as being in error, and
// to force it to end, without waiting for its children
this.root.counter = 0;
this.root.error = error;
scheduler.flush();
// at this point, the state of the application is corrupted and we could
// have a lot of issues or crashes. So we destroy the application in a try
// catch and swallow these errors because the fiber is already in error,
// and this is the actual issue that needs to be solved, not those followup
// errors.
try {
root.destroy();
} catch (e) {}
}
}
}