Files
owl/tests/helpers.ts
T
2019-12-11 12:25:05 +01:00

152 lines
4.2 KiB
TypeScript

import { Env, Component } from "../src/component/component";
import { scheduler } from "../src/component/scheduler";
import { EvalContext, QWeb } from "../src/qweb/qweb";
import { CompilationContext } from "../src/qweb/compilation_context";
import { patch } from "../src/vdom";
import "../src/qweb/base_directives";
import "../src/qweb/extensions";
import "../src/component/directive";
// modifies scheduler to make it faster to test components
scheduler.requestAnimationFrame = function(callback: FrameRequestCallback) {
setTimeout(callback, 1);
return 1;
};
// Some static cleanup
let nextSlotId;
let slots;
let nextId;
let TEMPLATES;
beforeEach(() => {
nextSlotId = QWeb.nextSlotId;
CompilationContext.nextID = 1;
slots = Object.assign({}, QWeb.slots);
nextId = QWeb.nextId;
TEMPLATES = Object.assign({}, QWeb.TEMPLATES);
Component.scheduler.tasks = [];
});
afterEach(() => {
QWeb.nextSlotId = nextSlotId;
QWeb.slots = slots;
QWeb.nextId = nextId;
QWeb.TEMPLATES = TEMPLATES;
Component.scheduler.tasks = [];
});
// helpers
export function nextMicroTick(): Promise<void> {
return Promise.resolve();
}
export async function nextTick(): Promise<void> {
return new Promise(function(resolve) {
setTimeout(() => scheduler.requestAnimationFrame(() => resolve()));
});
}
export function makeTestFixture() {
let fixture = document.createElement("div");
document.body.appendChild(fixture);
return fixture;
}
export function normalize(str: string): string {
return str.replace(/\s+/g, "");
}
interface Deferred extends Promise<any> {
resolve(val?: any): void;
reject(): void;
}
export function makeDeferred(): Deferred {
let resolve, reject;
let def = new Promise((_resolve, _reject) => {
resolve = _resolve;
reject = _reject;
});
(<Deferred>def).resolve = resolve;
(<Deferred>def).reject = reject;
return <Deferred>def;
}
export function makeTestEnv(): Env {
return {
qweb: new QWeb()
};
}
export function trim(str: string): string {
return str.replace(/\s/g, "");
}
export function renderToDOM(
qweb: QWeb,
template: string,
context: EvalContext = {},
extra?: any
): HTMLElement | Text {
if (!context.__owl__) {
// we add `__owl__` to better simulate a component as context. This is
// particularly important for event handlers added with the `t-on` directive.
context.__owl__ = { isMounted: true };
}
const vnode = qweb.render(template, context, extra);
// we snapshot here the compiled code. This is useful to prevent unwanted code
// change.
expect(qweb.templates[template].fn.toString()).toMatchSnapshot();
if (vnode.sel === undefined) {
return document.createTextNode(vnode.text!);
}
const node = document.createElement(vnode.sel!);
const result = patch(node, vnode);
return result.elm as HTMLElement;
}
/**
* Render a template to an html string. The big difference with the
* renderToString method in QWeb is that we use the renderToDom method, which
* snapshots the resulting template function. Doing so gives us a large body
* of reference to evaluate changes in the generated QWeb code.
*
* Note that the result of renderToString is guaranteed to be the same as the
* one from QWeb.
*/
export function renderToString(
qweb: QWeb,
t: string,
context: EvalContext = {},
extra?: any
): string {
const result = qweb.renderToString(t, context, extra);
expect(qweb.templates[t].fn.toString()).toMatchSnapshot();
return result;
}
// hereafter, we define two helpers to patch/unpatch the nextFrame utils. This
// is useful for animations tests, as we hook before repaints to trigger
// animations (thanks to requestAnimationFrame). Patching nextFrame allows to
// simulate calls to this hook. One must not forget to unpatch afterwards.
let nextFrame = QWeb.utils.nextFrame;
export function patchNextFrame(f: Function) {
QWeb.utils.nextFrame = (cb: () => void) => {
setTimeout(() => f(cb));
};
}
export function unpatchNextFrame() {
QWeb.utils.nextFrame = nextFrame;
}
export async function editInput(input: HTMLInputElement | HTMLTextAreaElement, value: string) {
input.value = value;
input.dispatchEvent(new Event("input"));
input.dispatchEvent(new Event("change"));
return nextTick();
}