This rev. add a 'set' and 'delete' static functions to the Observer. They allow to set or delete (only for objects) properties on observed objects or arrays. With this, the 'set' functions in Store and Component are no longer necessary, so they have been removed. Closes #138
28 KiB
🦉 OWL Component 🦉
Content
Overview
OWL components are the building blocks for user interface. They are designed to be:
-
declarative: the user interface should be described in term of the state of the application, not as a sequence of imperative steps.
-
composable: each widget can seamlessly be created in a parent widget by a simple directive in its template.
-
asynchronous rendering: the framework will transparently wait for each subwidgets to be ready before applying the rendering. It uses native promises under the hood.
-
uses QWeb as a template system: the templates are described in XML and follow the QWeb specification. This is a requirement for Odoo.
OWL components are defined as a subclass of Component. The rendering is exclusively done by a QWeb template (which needs to be preloaded in QWeb). Rendering a component generates a virtual dom representation of the widget, which is then patched to the DOM, in order to apply the changes in an efficient way.
OWL components observe their states, and rerender themselves whenever it is changed. This is done by an observer.
Example
Let us have a look at a simple component:
class ClickCounter extends owl.Component {
state = { value: 0 };
increment() {
this.state.value++;
}
}
<button t-name="ClickCounter" t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>
Note that this code is written in ESNext style, so it will only run on the latest browsers without a transpilation step.
This example show how a component should be defined: it simply subclasses the
Component class. If no template key is defined, then
Owl will use the component's name as template name. Here,
a state object is defined. It is not mandatory to use the state object, but it
is certainly encouraged. The state object is observed, and any
change to it will cause a rerendering.
Reference
An Owl component is a small class which represent a widget or some UI element.
It exists in the context of an environment (env), which is propagated from a
parent to its children. The environment needs to have a QWeb instance, which
will be used to render the component template.
Be aware that the name of the component may be significant: if a component does
not define a template key, then Owl will lookup in QWeb to
find a template with the component name (or one of its ancestor).
Properties
-
el(HTMLElement | null): reference to the DOM root node of the element. It isnullwhen the component is not mounted. -
env(Object): the component environment, which contains a QWeb instance. -
template(string, optional): if given, this is the name of the QWeb template that will render the component. -
state(Object): this is the location of the component's state, if there is any. After the willStart method, thestateproperty is observed, and each change will cause the widget to rerender itself. -
props(Object): this is an object given (in the constructor) by the parent to configure the component. It can be dynamically changed later by the parent, in some case. Note thatpropsare owned by the parent, not by the component. As such, it should not ever be modified by the component!! -
refs(Object): therefsobject contains all references to sub DOM nodes or sub widgets defined by at-refdirective in the component's template.
Static Properties
props(Object, optional): if given, this is an object that describes the type and shape of the (actual) props given to the component. If Owl mode isdev, this will be used to validate the props each time the component is created/updated. See Props Validation for more information.defaultProps(Object, optional): if given, this object define default values for (top-level) props. Wheneverpropsare given to the object, they will be altered to add default value (if missing). Note that it does not change the initial object, a new object will be created instead.
Methods
-
mount(target)(async): this is the main way a component's hierarchy is added to the DOM: the root component is mounted to a target HTMLElement. Obviously, this is asynchronous, since each children need to be created as well. Most applications will need to callmountexactly once, on the root component. -
unmount(): in case a component need to be detached/removed from the DOM, this method can be used. Most applications should not callunmount, this is more useful to the underlying component system. -
render()(async): calling this method directly will cause a rerender. Note that this should be very rare to have to do it manually, the Owl framework is most of the time responsible for doing that at an appropriate moment.Note that the render method is asynchronous, so one cannot observe the updated DOM in the same stack frame.
-
shouldUpdate(nextProps): this method is called each time a component's props are updated. It returns a boolean, which indicates if the widget should ignore a props update. If it returns false, thenwillUpdatePropswill not be called, and no rendering will occur. Its default implementation is to always return true. This is an optimization, similar to React'sshouldComponentUpdate. Most of the time, this should not be used, but it can be useful if we are handling large number of components. -
updateEnv(nextEnv): update the environment of a component and all its children. This forces a complete rerender. For example, this could be useful if we have aisMobilekey in the environment, to decide if we want a mobile interface or a destkop one. -
destroy(). As its name suggests, this method will remove the component, and perform all necessary cleanup, such as unmounting the component, its children, removing the parent/children relationship. This method should almost never be called directly (except maybe on the root component), but should be done by the framework instead.
Lifecycle
A solid and robust component system needs useful hooks/methods to help developers write components. Here is a complete description of the lifecycle of a owl component:
| Method | Description |
|---|---|
| constructor | constructor |
| willStart | async, before first rendering |
| mounted | just after component is rendered and added to the DOM |
| willUpdateProps | async, before props update |
| willPatch | just before the DOM is patched |
| patched | just after the DOM is patched |
| willUnmount | just before removing component from DOM |
Notes:
- hooks call order is precisely defined:
[willX]hooks are called first on parent, then on children, and[Xed]are called in the reverse order: first children, then parent. - no hook method should ever be called manually. They are supposed to be called by the owl framework whenever it is required.
constructor(parent, props)
The constructor is not exactly a hook, it is the regular,
normal, constructor of the component. Since it is not a hook, you need to make
sure that super is called.
This is usually where you would set the initial state and the template of the component.
constructor(parent, props) {
super(parent, props);
this.state = {someValue: true};
this.template = 'mytemplate';
}
Note that with ESNext class fields, the constructor method does not need to be implemented in most cases:
class ClickCounter extends owl.Component {
state = { value: 0 };
...
}
willStart()
willStart is an asynchronous hook that can be implemented to perform some action before the initial rendering of a component.
It will be called exactly once before the initial rendering. It is useful in some cases, for example, to load external assets (such as a JS library) before the widget is rendered. Another use case is to load data from a server.
async willStart() {
await owl.utils.loadJS("my-awesome-lib.js");
}
At this point, the component is not yet rendered. Note that a slow willStart method will slow down the rendering of the user
interface. Therefore, some care should be made to make this method as
fast as possible.
The widget rendering will take place after willStart is completed.
mounted()
mounted is called each time a component is attached to the
DOM, after the initial rendering and possibly later if the component was unmounted
and remounted. At this point, the component is considered active. This is a good place to add some listeners, or to interact with the
DOM, if the component needs to perform some measure for example.
It is the opposite of willUnmount. If a component has been mounted, it will
always be unmounted at some point in the future.
The mounted method will be called recursively on each of its children. First, the parent, then all its children.
Note that the state is now observed. It is however allowed (but not encouraged)
to modify the state in the mounted hook. Doing so will cause a rerender,
which will not be perceptible by the user, but will slightly slow down the
component.
willUpdateProps(nextProps)
The willUpdateProps is an asynchronous hook, called just before new props are set. This is useful if the component needs some asynchronous task performed, depending on the props (for example, assuming that the props are some record Id, fetching the record data).
willUpdateProps(nextProps) {
return this.loadData({id: nextProps.id});
}
This hook is not called during the first render (but willStart is called and performs a similar job).
willPatch()
The willPatch hook is called just before the DOM patching process starts. It is not called on the initial render. This is useful to read some information from the DOM. For example, the current position of the scrollbar.
Note that modifying the state object is not allowed here. This method is called just
before an actual DOM patch, and is only intended to be used to save some local
DOM state. Also, it will not be called if the widget is not in the DOM (this can
happen with widgets with t-keepalive).
The return value of this method will be given as the first argument of the
corresponding patched call.
patched(snapshot)
This hook is called whenever a component did actually update its DOM (most likely via a change in its state/props or environment).
This method is not called on the initial render. It is useful to interact
with the DOM (for example, through an external library) whenever the
component was patched. Note that this hook will not be called if the widget is
not in the DOM (this can happen with widgets with t-keepalive).
The snapshot parameter is the result of the previous willPatch call.
Updating the widget state in this hook is possible, but not encouraged. One need to be careful, because updates here will cause rerender, which in turn will cause other calls to patched. So, we need to be particularly careful at avoiding endless cycles.
willUnmount()
willUnmount is a hook that is called each time just before a component is unmounted from the DOM. This is a good place to remove some listeners, for example.
mounted() {
this.env.bus.on('someevent', this, this.doSomething);
}
willUnmount() {
this.env.bus.off('someevent', this, this.doSomething);
}
This is the opposite method of mounted.
Composition
The example above shows a QWeb template with a t-on-click directive. Widget
templates are standard QWeb templates, but with an extra directive:
t-widget. With the t-widget directive, widget templates can declare sub
widgets:
<div t-name="ParentWidget">
<span>some text</span>
<t t-widget="MyWidget" info="13"/>
</div>
class ParentWidget extends owl.Component {
widgets = { MyWidget: MyWidget};
...
}
In this example, the ParentWidget's template creates a widget MyWidget just
after the span. The info key will be added to the subwidget's props. Each
props is a string which represents a javascript (QWeb) expression, so it is
dynamic. If it is necessary to give a string, this can be done by quoting it:
someString="'somevalue'". See the
QWeb documentation for more information on the t-widget directive.
Note that the rendering context for the template is the widget itself. This means
that the template can access state, props, env, or any methods defined in the widget.
The t-widget directive is the key to a declarative component
system. It allows a template to define where and how a sub widget is created
and/or updated. For example:
<div t-name="ParentWidget">
<t t-widget="ChildWidget" count="state.val"/>
</div>
class ParentWidget {
widgets = { ChildWidget };
state = { val: 4 };
}
Whenever the template is rendered, it will automatically create the subwidget
ChildWidget at the correct place. It needs to find the reference to the
actual component class in the special widgets key, or the class registered in
QWeb's global registry (see register function of QWeb). It first looks inside
the local widgets key, then fallbacks on the global registry.
Props: In this example, the child widget will receive the object {count: 4} in its
constructor. This will be assigned to the props variable, which can be accessed
on the widget (and also, in the template). Whenever the state is updated, then
the subwidget will also be updated automatically.
Note that there are some restrictions on prop names: class, style and any
string which starts with t- are not allowed.
The t-widget directive also accepts dynamic values with string interpolation
(like the t-attf- directive):
<div t-name="ParentWidget">
<t t-widget="ChildWidget{{id}}"/>
</div>
class ParentWidget {
widgets = { ChildWidget1, ChildWidget2 };
state = { id: 1 };
}
CSS and style: there is some specific support to allow the parent to declare
additional css classes or style for the sub widget: css declared in class, style, t-att-class or t-att-style will be added to the
root widget element.
<div t-name="ParentWidget">
<t t-widget="MyWidget" class="someClass" style="font-weight:bold;" info="13"/>
</div>
Warning: there is a small caveat with dynamic class attributes: since Owl needs to be able to add/remove proper classes whenever necessary, it needs to be aware of the possible classes. Otherwise, it will not be able to make the difference between a valid css class added by the component, or some custom code, and a class that need to be removed. This is why we only support the explicit syntax with a class object:
<t t-widget="MyWidget" t-att-class="{a: state.flagA, b: state.flagB}" />
Event handling
In a component's template, it is useful to be able to register handlers on some elements to some specific events. This is what makes a template alive. There are four different use cases.
- Register an event handler on a DOM node (pure DOM event)
- Register an event handler on a component (pure DOM event)
- Register an event handler on a DOM node (business DOM event)
- Register an event handler on a component (business DOM event)
A pure DOM event is directly triggered by a user interaction (e.g. a click).
<button t-on-click="someMethod">Do something</button>
This will be roughly translated in javascript like this:
button.addEventListener("click", widget.someMethod.bind(widget));
The suffix (click in this example) is simply the name of the actual DOM
event.
A business DOM event is triggered by a call to trigger on a component.
<t t-widget="MyWidget" t-on-menu-loaded="someMethod"/>
class MyWidget {
someWhere() {
const payload = ...;
this.trigger('menu-loaded', payload);
}
}
The call to trigger generates a CustomEvent
of type menu-loaded and dispatches it on the component's DOM element
(this.el). The event bubbles and is cancelable. The parent widget listening
to event menu-loaded will receive the payload in its someMethod handler
(in the detail property of the event), whenever the event is triggered.
class ParentWidget {
someMethod(ev) {
const payload = ev.detail;
...
}
}
By convention, we use KebabCase for the name of business events.
In order to remove the DOM event details from the event handlers (like calls to
event.preventDefault) and let them focus on data logic, modifiers can be
specified as additional suffixes of the t-on directive.
| Modifier | Description |
|---|---|
.stop |
calls event.stopPropagation() before calling the method |
.prevent |
calls event.preventDefault() before calling the method |
.self |
calls the method only if the event.target is the element itself |
<button t-on-click.stop="someMethod">Do something</button>
Note that modifiers can be combined (ex: t-on-click.stop.prevent), and that
the order may matter. For instance t-on-click.prevent.self will prevent all
clicks while t-on-click.self.prevent will only prevent clicks on the element
itself.
The t-on directive also allows to prebind some arguments. For example,
<button t-on-click="someMethod(expr)">Do something</button>
Here, expr is a valid Owl expression, so it could be true or some variable
from the rendering context.
t-key directive
Even though Owl tries to be as declarative as possible, some DOM state is still
locked inside the DOM: for example, the scrolling state, the current user selection,
the focused element or the state of an input. This is why we use a virtual dom
algorithm to keep the actual DOM node as much as possible. However, this is
sometimes not enough, and we need to help Owl decide if an element is actually
the same, or is different. The t-key directive is used to give an identity to an element.
There are three main use cases:
-
elements in a list:
<span t-foreach="todos" t-as="todo" t-key="todo.id"> <t t-esc="todo.text"/> </span> -
t-if/t-else -
animations: give a different identity to a component. Ex: thread id with animations on add/remove message.
t-mounted directive
The t-mounted directive allows to register a callback to execute whenever the node
is inserted into the DOM.
<div><input t-ref="someInput" t-mounted="focusMe"/></div>
class MyWidget extends owl.Component {
...
focusMe() {
this.refs.someInput.focus();
}
}
Semantics
We give here an informal description of the way components are created/updated in an application. Here, ordered lists describe actions that are executed sequentially, bullet lists describe actions that are executed in parallel.
Scenario 1: initial rendering Imagine we want to render the following component tree:
A
/ \
B C
/ \
D E
Here is what happen whenever we mount the root
component (with some code like app.mount(document.body)).
-
willStartis called onA -
when it is done, template
Ais rendered.- widget
Bis createdwillStartis called onB- template
Bis rendered
- widget
Cis createdwillStartis called onC- template
Cis rendered- widget
Dis createdwillStartis called onD- template
Dis rendered
- widget
Eis createdwillStartis called onE- template
Eis rendered
- widget
- widget
-
widget
Ais patched into a detached DOM element. This will create the actual widgetADOM structure. The patching process will cause recursively the patching of theB,C,DandEDOM trees. (so the actual full DOM tree is created in one pass) -
the widget
Aroot element is actually appended todocument.body -
The method
mountedis called recursively on all widgets in the following order:B,D,E,C,A.
Scenario 2: rerendering a component. Now, let's assume that the user clicked on some
button in C, and this results in a state update, which is supposed to:
- update
D, - remove
E, - add new widget
F.
So, the component tree should look like this:
A
/ \
B C
/ \
D F
Here is what Owl will do:
-
because of a state change, the method
renderis called onC -
template
Cis rendered again- widget
Dis updated:- hook
willUpdatePropsis called onD(async) - template
Dis rerendered
- hook
- widget
Fis created:- hook
willStartis called onE(async) - template
Fis rendered
- hook
- widget
-
willPatchhooks are called recursively on widgetsC,D(not onF, because it is not mounted yet) -
widget
Cis patched, which will cause recursively:willUnmounthook onE, then destruction ofE,- (initial) patching of
F, then hookmountedis called onF
-
patching of
D -
patchedhooks are called onD,C
Props Validation
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parent.
A props type system would solve both issues, by describing the types and shapes of the props. Here is how it works in Owl:
propskey is a static key (so, different fromthis.propsin a component instance)- it is optional: it is ok for a component to not define a
propskey. - props are validated whenever a component is created/updated
- props are only validated in
devmode (see tooling page) - if a key does not match the description, an error is thrown
- it only validates keys defined in (static)
props. Additional keys in (component)propsare not validated.
For example:
class ComponentA extends owl.Component {
static props = ['id', 'url'];
...
}
class ComponentB extends owl.Component {
static props = {
count: {type: Number},
messages: {
type: Array,
element: {type: Object, shape: {id: Boolean, text: 'string' }
},
date: Date,
combinedVal: [Number, Boolean]
};
...
}
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name of the props.
- all props are by default required, unless they are defined with
optional: true(in that case, validation is only done if there is a value) - valid types are:
Number, String, Boolean, Object, Array, Date, Function, and all constructor functions (so, if you have aPersonclass, it can be used as a type) - arrays are homogeneous (all elements have the same type/shape)
For each key, a prop definition is either a constructor, a list of constructors, or an object:
- a constructor: this should describe the type, for example:
id: Numberdescribe the propsidas a number - a list of constructors. In that case, this means that we allow more than one
type. For example,
id: [Number, String]means thatidcan be either a string or a number. - an object. This makes it possible to have more expressive definition. The following sub keys are then allowed:
type: the main type of the prop being validatedelement: if the type wasArray, then theelementkey describes the type of each element in the array. It is optional (not set means that we only validate the array, not its elements),shape: if the type wasObject, then theshapekey describes the interface of the object. It is optional (not set means that we only validate the object, not its elements)
Examples:
// only the existence of those 3 keys is documented
static props = ['message', 'id', 'date'];
static props = {
messageIds: {type: Array, element: Number}, // list of number
otherArr: {type: Array}, // just array. no validation is made on sub elements
otherArr2: Array, // same as otherArr
someObj: {type: Object}, // just an object, no internal validation
someObj2: {
type: Object,
shape: {
id: Number,
name: {type: String, optional: true},
url: String
]}, // object, with keys id (number), name (string, optional) and url (string)
someFlag: Boolean, // a boolean, mandatory (even if `false`)
someVal: [Boolean, Date] // either a boolean or a date
};
Keeping references
The t-ref directive helps a component keep reference to some inside part of it.
Like the t-on directive, it can work either on a DOM node, or on a component:
<div>
<div t-ref="someDiv"/>
<t t-widget="SubWidget" t-ref="someWidget"/>
</div>
In this example, the widget will be able to access the div and the component
inside the special refs variable:
this.refs.someDiv;
this.refs.someWidget;
This is useful for various usecases: for example, integrating with an external library that needs to render itself inside an actual DOM node. Or for calling some method on a sub widget.
Note: if used on a component, the reference will be set in the refs
variable between willPatch and patched.
The t-ref directive also accepts dynamic values with string interpolation
(like the t-attf- and
t-widget- directives). For example, if we have
id set to 44 in the rendering context,
<div t-ref="widget_{{id}}"/>
this.refs.widget_44;
Asynchronous rendering
Working with asynchronous code always adds a lot of complexity to a system. Whenever different parts of a system are active at the same time, one needs to think carefully about all possible interactions. Clearly, this is also true for Owl components.
There are two different common problems with Owl asynchronous rendering model:
- any widget can delay the rendering (initial and subsequent) of the whole application
- for a given widget, there are two independant situations that will trigger an asynchronous rerendering: a change in the state, or a change in the props. These changes may be done at different times, and Owl has no way of knowing how to reconcile the resulting renderings.
Here are a few tips on how to work with asynchronous widgets:
- minimize the use of asynchronous widgets!
- Maybe move the asynchronous logic in a store, which then triggers (mostly) synchronous renderings
- Lazy loading external libraries is a good use case for async rendering. This
is mostly fine, because we can assume that it will only takes a fraction of a
second, and only once (see
owl.utils.loadJS)