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t-call-context is a feature that's supposed to mask the rendering context completely, but currently the component remains available through `this`. This commit stops treating `this` as a reserved word, so that it's compiled to a lookup in the rendering context, and adds `this` to the rendering context when binding the component's rendering function. With these changes, `this` behaves the same as before when outside a t-call-context, but when the rendering context is overriden, the template can no longer access `this`. `this` still represents the instance of the component inside of the rendering function since it's needed by owl internally. A side-effect of this change is that now the rendering context is no longer the instance of the component by default, but is always an object with the component in its prototype chain. This was already the case before in some contexts (eg inside t-foreach, or inside components with a t-set/t-call anywhere in its template). This can cause issues in rare cases when a component method was called directly on the rendering context, as before this change, the method's bound this would be the component instance (except in a t-foreach, component with a t-set/t-call, etc), while after this change it is now never the component instance. When the method only reads on `this` there is no issue as all the components properties are available on the rendering contexts, but setting a value on `this` will write on the rendering context and not the component which is likely a mistake. While this is a breaking change, simply adding a t-set/t-call to any template would break components that would be broken by this change, with this in mind we decided to make this change anyway so that developers get the error as early as possible in the development cycle rather than having a seemingly inocuous change break code under them.
🦉 Owl overview 🦉
Here is a list of everything exported by the Owl library:
Main entities:
App: represent an Owl application (mainly a root component,a set of templates, and a config)Component: the main class to define a concrete Owl componentmount: main entry point for most application: mount a component to a targetxml: helper to define an inline template
Reactivity
useState: create a reactive object (hook, linked to a specific component)reactive: create a reactive object (not linked to any component)markRaw: mark an object or array so that it is ignored by the reactivity systemtoRaw: given a reactive objet, return the raw (non reactive) underlying object
Lifecycle hooks:
onWillStart: hook to define asynchronous code that should be executed before component is renderedonMounted: hook to define code that should be executed when component is mountedonWillPatch: hook to define code that should be executed before component is patchedonWillUpdateProps: hook to define code that should be executed before component is updatedonPatched: hook to define code that should be executed when component is patchedonWillRender: hook to define code that should be executed before component is renderedonRendered: hook to define code that should be executed after component is renderedonWillUnmount: hook to define code that should be executed before component is unmountedonWillDestroy: hook to define code that should be executed before component is destroyedonError: hook to define a Owl error handler
Other hooks:
useComponent: return a reference to the current component (useful to create derived hooks)useEffect: define an effect with its dependenciesuseEnv: return a reference to the current envuseExternalListener: add a listener outside of a component DOMuseRef: get an object representing a reference (t-ref)useChildSubEnv: extend the current env with additional information (for child components)useSubEnv: extend the current env with additional information (for current component and child components)
Utility/helpers:
EventBus: a simple event busloadFile: an helper to load a file from the servermarkup: utility function to define strings that represent html (should not be escaped)status: utility function to get the status of a component (new, mounted or destroyed)validate: validates if an object satisfies a specified schemawhenReady: utility function to execute code when DOM is ready