it is actually now a private method
12 KiB
🦉 OWL Component 🦉
Content
Overview
OWL components are the building blocks for user interface. They are designed to be:
-
declarative: the user interface should be described in term of the state of the application, not as a sequence of imperative steps.
-
composable: each widget can seamlessly be created in a parent widget by a simple directive in its template.
-
asynchronous rendering: the framework will transparently wait for each subwidgets to be ready before applying the rendering. It uses native promises under the hood.
-
uses QWeb as a template system: the templates are described in XML and follow the QWeb specification. This is a requirement for Odoo.
OWL components are defined as a subclass of Component. The rendering is exclusively done by a QWeb template (either defined inline or preloaded in QWeb). The rendering is done by QWeb, which will generate a virtual dom representation of the widget, then patch the DOM to apply the changes in an efficient way.
OWL components observe their states, and rerender themselves whenever it is changed. This is done by an observer.
Example
Let us have a look at a simple component:
class ClickCounter extends owl.Component {
template = "click-counter";
state = { value: 0 };
increment() {
this.state.value++;
}
}
<button t-name="click-counter" t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>
Note that this code is written in ESNext style, so it will only run on the latest browsers without a transpilation step.
This example show how a component should be defined: it simply subclasses the
Component class. It needs to define a template (click-counter here). Also,
a state object is defined. It is not mandatory to use the state object, but it
is certainly encouraged. The state object is observed, and any
change to it will cause a rerendering.
Templates
The example above shows a QWeb template with a t-on-click directive. Widget
templates are standard QWeb templates, but with an extra directive:
t-widget. With the t-widget directive, widget templates can declare sub
widgets:
<div>
<span>some text</span>
<t t-widget="MyWidget" t-props="{info: 13}">
</div>
In this example, the template create a widget MyWidget just after the span. See
the QWeb documentation for more information on the t-widget directive.
Note that the rendering context for the template is the widget itself. This means
that the template can access state, props, env, or any methods defined in the widget.
Reference
An Owl component is a small class which represent a widget or some UI element.
It exists in the context of an environment (env), which is propagated from a
parent to its children. The environment needs to have a QWeb instance, which
will be used to render the component template.
Properties
-
el(HTMLElement | null): reference to the DOM root node of the element. It isnullwhen the component is not mounted. -
env(Object): the component environment, which contains a QWeb instance. -
template(string): a string, which is the name of the QWeb template that will render the component. -
inlineTemplate(string, optional): a string that represents a xml template. If set, this will be loaded into QWeb and used instead of thetemplateproperty. -
state(Object): this is the location of the component's state, if there is any. After the willStart method, thestateproperty is observed, and each change will cause the widget to rerender itself. -
props(Object): this is an object given (in the constructor) by the parent to configure the component. It can be dynamically changed later by the parent, in some case. Note thatpropsare owned by the parent, not by the component. As such, it should not ever be modified by the component. -
refs(Object): therefsobject contains all references to sub DOM nodes or sub widgets defined by at-refdirective in the component's template.
Methods
-
mount(target)(async): this is the main way a component's hierarchy is added to the DOM: the root component is mounted to a target HTMLElement. Obviously, this is asynchronous, since each children need to be created as well. Most applications will need to callmountexactly once, on the root component. -
unmount(): in case a component need to be detached/removed from the DOM, this method can be used. Most applications should not callunmount, this is more useful to the underlying component system. -
render()(async): calling this method directly will cause a rerender. Note that this should be very rare to have to do it manually, the Owl framework is most of the time responsible for doing that at an appropriate moment.Note that the render method is asynchronous, so one cannot observe the updated DOM in the same stack frame.
-
shouldUpdate(nextProps): this method is called each time a component's props are updated. It returns a boolean, which indicates if the widget should ignore a props update. If it returns false, thenwillUpdatePropswill not be called, and no rendering will occur. Its default implementation is to always return true. This is an optimization, similar to React'sshouldComponentUpdate. Most of the time, this should not be used, but it can be useful if we are handling large number of components. -
updateEnv(nextEnv): update the environment of a component and all its children. This forces a complete rerender. For example, this could be useful if we have aisMobilekey in the environment, to decide if we want a mobile interface or a destkop one. -
set(target, key, value). This method is necessary in some cases when we need to modify the state of the component in a way that is not visible to the observer (see observer's technical limitations). For example, if we need to add a key to the state. -
destroy(). As its name suggests, this method will remove the component, and perform all necessary cleanup, such as unmounting the component, its children, removing the parent/children relationship. This method should almost never be called directly (except maybe on the root component), but should be done by the framework instead.
Lifecycle
A solid and robust component system needs useful hooks/methods to help developers write components. Here is a complete description of the lifecycle of a owl component:
| Method | Description |
|---|---|
| constructor | constructor |
| willStart | async, before first rendering |
| mounted | when component is render and in DOM |
| willUpdateProps | async, before props update |
| willPatch | just before the DOM is patched |
| patched | just after the DOM is patched |
| willUnmount | just before removing component from DOM |
Notes:
- hooks call order is precisely defined:
[willX]hooks are called first on parent, then on children, and[Xed]are called in the reverse order: first children, then parent. - no hook method should ever be called manually. They are supposed to be called by the owl framework whenever it is required.
constructor(parent, props)
The constructor is not exactly a hook, it is the regular,
normal, constructor of the component. Since it is not a hook, you need to make
sure that super is called.
This is usually where you would set the initial state and the template of the component.
constructor(parent, props) {
super(parent, props);
this.state = {someValue: true};
this.template = 'mytemplate';
}
Note that with ESNext class fields, the constructor method does not need to be implemented in most cases:
class ClickCounter extends owl.Component {
template = "click-counter";
state = { value: 0 };
...
}
willStart()
willStart is an asynchronous hook that can be implemented to perform some action before the initial rendering of a component.
It will be called exactly once before the initial rendering. It is useful in some cases, for example, to load external assets (such as a JS library) before the widget is rendered. Another use case is to load data from a server.
async willStart() {
await owl.utils.loadJS("my-awesome-lib.js");
}
At this point, the component is not yet rendered. Note that a slow willStart method will slow down the rendering of the user
interface. Therefore, some care should be made to make this method as
fast as possible.
The widget rendering will take place after willStart is completed.
mounted()
mounted is called each time a component is attached to the
DOM, after the initial rendering and possibly later if the component was unmounted
and remounted. At this point, the component is considered active. This is a good place to add some listeners, or to interact with the
DOM, if the component needs to perform some measure for example.
It is the opposite of willUnmount. If a component has been mounted, it will
always be unmounted at some point in the future.
The mounted method will be called recursively on each of its children. First, the parent, then all its children.
Note that the state is now observed. It is however allowed (but not encouraged)
to modify the state in the mounted hook. Doing so will cause a rerender,
which will not be perceptible by the user, but will slightly slow down the
component.
willUpdateProps(nextProps)
The willUpdateProps is an asynchronous hook, called just before new props are set. This is useful if the component needs some asynchronous task performed, depending on the props (for example, assuming that the props are some record Id, fetching the record data).
willUpdateProps(nextProps) {
return this.loadData({id: nextProps.id});
}
This hook is not called during the first render (but willStart is called and performs a similar job).
willPatch()
The willPatch hook is called just before the DOM patching process starts. It is not called on the initial render. This is useful to read some information from the DOM. For example, the current position of the scrollbar.
Note that modifying the state object is not allowed here. This method is called just
before an actual DOM patch, and is only intended to be used to save some local
DOM state. Also, it will not be called if the widget is not in the DOM (this can
happen with widgets with t-keepalive).
The return value of this method will be given as the first argument of the
corresponding patched call.
patched(snapshot)
This hook is called whenever a component did actually update its DOM (most likely via a change in its state/props or environment).
This method is not called on the initial render. It is useful to interact
with the DOM (for example, through an external library) whenever the
component was patched. Note that this hook will not be called if the widget is
not in the DOM (this can happen with widgets with t-keepalive).
The snapshot parameter is the result of the previous willPatch call.
Updating the widget state in this hook is possible, but not encouraged. One need to be careful, because updates here will cause rerender, which in turn will cause other calls to patched. So, we need to be particularly careful at avoiding endless cycles.
willUnmount()
willUnmount is a hook that is called each time just before a component is unmounted from the DOM. This is a good place to remove some listeners, for example.
mounted() {
this.env.bus.on('someevent', this, this.doSomething);
}
willUnmount() {
this.env.bus.off('someevent', this, this.doSomething);
}
This is the opposite method of mounted. The willUnmount method will be
called in reverse order: first the children, then the parents.