mirror of
https://github.com/odoo/owl.git
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[DOC] reorganize and update documentation to owl 2
This commit is contained in:
committed by
Aaron Bohy
parent
41ad5db2e3
commit
82c7c24438
+157
-276
@@ -3,24 +3,18 @@
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## Content
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- [Overview](#overview)
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- [Example: Mouse Position](#example-mouse-position)
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- [Example: Autofocus](#example-autofocus)
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- [Reference](#reference)
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- [One Rule](#one-rule)
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- [The Hook Rule](#the-hook-rule)
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- [Lifecycle hooks](#lifecycle-hooks)
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- [Other hooks](#other-hooks)
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- [`useState`](#usestate)
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- [`onMounted`](#onmounted)
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- [`onWillUnmount`](#onwillunmount)
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- [`onWillPatch`](#onwillpatch)
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- [`onPatched`](#onpatched)
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- [`onWillStart`](#onwillstart)
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- [`onWillUpdateProps`](#onwillupdateprops)
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- [`useContext`](#usecontext)
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- [`useRef`](#useref)
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- [`useSubEnv`](#usesubenv)
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- [`useExternalListener`](#useexternallistener)
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- [`useComponent`](#usecomponent)
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- [`useEnv`](#useenv)
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- [Making customized hooks](#making-customized-hooks)
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- [`useEffect`](#useeffect)
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- [Example: Mouse Position](#example-mouse-position)
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- [Example: Autofocus](#example-autofocus)
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## Overview
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@@ -39,96 +33,9 @@ Hooks work beautifully with Owl components: they solve the problems mentioned
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above, and in particular, they are the perfect way to make your component
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reactive.
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## Example: mouse position
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## The Hook Rule
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Here is the classical example of a non trivial hook to track the mouse position.
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```js
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const { useState, onMounted, onWillUnmount } = owl.hooks;
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// We define here a custom behaviour: this hook tracks the state of the mouse
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// position
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function useMouse() {
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const position = useState({ x: 0, y: 0 });
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function update(e) {
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position.x = e.clientX;
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position.y = e.clientY;
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}
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onMounted(() => {
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window.addEventListener("mousemove", update);
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});
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onWillUnmount(() => {
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window.removeEventListener("mousemove", update);
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});
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return position;
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}
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// Main root component
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class App extends owl.Component {
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static template = xml`
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<div t-name="App">
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<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
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</div>`;
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// this hooks is bound to the 'mouse' property.
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mouse = useMouse();
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}
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```
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Note that we use the prefix `use` for hooks, just like in React. This is just
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a convention.
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## Example: autofocus
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Hooks can be combined to create the desired effect. For example, the following
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hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
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to create an easy way to focus an input whenever it appears in the DOM:
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```js
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function useAutofocus(name) {
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let ref = useRef(name);
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let isInDom = false;
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function updateFocus() {
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if (!isInDom && ref.el) {
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isInDom = true;
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ref.el.focus();
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} else if (isInDom && !ref.el) {
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isInDom = false;
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}
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}
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onPatched(updateFocus);
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onMounted(updateFocus);
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}
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```
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This hook takes the name of a valid `t-ref` directive, which should be present
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in the template. It then checks whenever the component is mounted or patched if
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the reference is not valid, and in this case, it will focus the node element.
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This hook can be used like this:
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```js
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class SomeComponent extends Component {
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static template = xml`
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<div>
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<input />
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<input t-ref="myinput"/>
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</div>`;
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constructor(...args) {
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super(...args);
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useAutofocus("myinput");
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}
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}
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```
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## Reference
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### One rule
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There is only one rule: every hook for a component has to be called in the
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constructor, in the _setup_ method, or in class fields:
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There is only one rule: every hook for a component has to be called in the _setup_ method, or in class fields:
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```js
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// ok
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@@ -136,14 +43,6 @@ class SomeComponent extends Component {
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state = useState({ value: 0 });
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}
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// also ok
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class SomeComponent extends Component {
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constructor(...args) {
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super(...args);
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this.state = useState({ value: 0 });
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}
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}
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// also ok
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class SomeComponent extends Component {
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setup() {
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@@ -159,15 +58,24 @@ class SomeComponent extends Component {
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}
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```
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As you can see, the `useState` hook does not need to be given a reference to
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the component. This is possible because there is a way to get a reference to the
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current component: the `Component.current` static property is the reference to the
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component instance that is currently being created.
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## Lifecycle Hooks
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Hooks need to be called in the constructor to ensure that this reference is
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properly set. This is also a good thing for performance reasons (Owl can use
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this to optimize its implementation), and for a clean architecture (this makes
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it easier for developers to understand what is really happening in a component).
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All lifecycle hooks are documented in detail in their specific [section](component.md#lifecycle).
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| Hook | Description |
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| ----------------------------------------------------- | ---------------------------------------------------------------------- |
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| **[onWillStart](component.md#willstart)** | async, before first rendering |
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| **[onWillRender](component.md#willrender)** | just before component is rendered |
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| **[onRendered](component.md#rendered)** | just after component is rendered |
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| **[onMounted](component.md#mounted)** | just after component is rendered and added to the DOM |
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| **[onWillUpdateProps](component.md#willupdateprops)** | async, before props update |
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| **[onWillPatch](component.md#willpatch)** | just before the DOM is patched |
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| **[onPatched](component.md#patched)** | just after the DOM is patched |
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| **[onWillUnmount](component.md#willunmount)** | just before removing component from DOM |
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| **[onWillDestroy](component.md#willdestroy)** | just before component is destroyed |
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| **[onError](component.md#onerror)** | catch and handle errors (see [error handling page](error_handling.md)) |
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## Other Hooks
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### `useState`
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@@ -178,9 +86,9 @@ The `useState` hook has to be given an object or an array, and will return
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an observed version of it (using a `Proxy`).
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```javascript
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const { useState } = owl.hooks;
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const { useState, Component } = owl;
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class Counter extends owl.Component {
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class Counter extends Component {
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static template = xml`
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<button t-on-click="increment">
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Click Me! [<t t-esc="state.value"/>]
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@@ -197,128 +105,38 @@ class Counter extends owl.Component {
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It is important to remember that `useState` only works with objects or arrays. It
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is necessary, since Owl needs to react to a change in state.
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### `onMounted`
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`onMounted` is not a user hook, but is a building block designed to help make useful
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abstractions. `onMounted` registers a callback, which will be called when the component
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is mounted (see example on top of this page).
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### `onWillUnmount`
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`onWillUnmount` is not a user hook, but is a building block designed to help make useful
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abstractions. `onWillUnmount` registers a callback, which will be called when the component
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is unmounted (see example on top of this page).
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### `onWillPatch`
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`onWillPatch` is not a user hook, but is a building block designed to help make useful
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abstractions. `onWillPatch` registers a callback, which will be called just
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before the component patched.
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### `onPatched`
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`onPatched` is not a user hook, but is a building block designed to help make useful
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abstractions. `onPatched` registers a callback, which will be called just
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after the component patched.
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### `onWillStart`
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`onWillStart` is an asynchronous hook. This means that the function registered
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in the hook will be run just before the component is first rendered and can return a
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promise, to express the fact that it is an asynchronous operation.
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Note that if there are more than one `onWillStart` registered callback, then they
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will all be run in parallel.
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It can be used to load some initial data. For example, the following hook will
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automatically load some data from the server, and return an object that will
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be ready whenever the component is rendered:
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```js
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function useLoader() {
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const component = Component.current;
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const record = useState({});
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onWillStart(async () => {
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const recordId = component.props.id;
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Object.assign(record, await fetchSomeRecord(recordId));
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});
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return record;
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}
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```
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Note that this example does not update the record value whenever props are
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updated. For that situation, we need to use the `onWillUpdateProps` hook.
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### `onWillUpdateProps`
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Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
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designed to be run whenever the component props are updated. This could be
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useful to perform some asynchronous task such as fetching updated data.
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```js
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function useLoader() {
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const component = Component.current;
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const record = useState({});
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async function updateRecord(id) {
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Object.assign(record, await fetchSomeRecord(id));
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}
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onWillStart(() => updateRecord(component.props.id));
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onWillUpdateProps((nextProps) => updateRecord(nextProps.id));
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return record;
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}
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```
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Note that if there are more than one `onWillUpdateProps` registered callback,
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then they will all be run in parallel.
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### `useContext`
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See [`useContext`](context.md#usecontext) for reference documentation.
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### `useRef`
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The `useRef` hook is useful when we need a way to interact with some inside part
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of a component, rendered by Owl. It can work either on a DOM node, or on a component,
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tagged by the `t-ref` directive:
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of a component, rendered by Owl. It only work on a html element tagged by the
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`t-ref` directive:
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```xml
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<div>
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<div t-ref="someDiv"/>
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<SubComponent t-ref="someComponent"/>
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<input t-ref="someDiv"/>
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<span>hello</span>
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</div>
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```
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In this example, the component will be able to access the `div` and the component
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`SubComponent` using the `useRef` hook:
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`SubComponent` with the `useRef` hook:
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```js
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class Parent extends Component {
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subRef = useRef("someComponent");
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divRef = useRef("someDiv");
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inputRef = useRef("someComponent");
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someMethod() {
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// here, if component is mounted, refs are active:
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// - this.divRef.el is the div HTMLElement
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// - this.subRef.comp is the instance of the sub component
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// - this.subRef.el is the root HTML node of the sub component (i.e. this.subRef.comp.el)
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// - this.inputRef.el is the input HTMLElement
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}
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}
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```
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As shown by the example above, html elements are accessed by using the `el`
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key, and components references are accessed with `comp`.
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Notes:
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- if used on a component, the reference will be set in the `refs`
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variable between `willPatch` and `patched`,
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- on a component, accessing `ref.el` will get the root node of the component.
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As shown by the example above, the actual HTMLElement instance is accessed with
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the `el` key.
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The `t-ref` directive also accepts dynamic values with string interpolation
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(like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) and
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(like the [`t-attf-`](templates.md#dynamic-attributes) and
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`t-component` directives). For example,
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```xml
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@@ -343,13 +161,12 @@ all components. But sometimes, we want to _scope_ that knowledge to a subtree.
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For example, if we have a form view component, maybe we would like to make some
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`model` object available to all sub components, but not to the whole application.
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This is where the `useSubEnv` hook may be useful: it lets a component add some
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information to the environment in a way that only the component and its children
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information to the environment in a way that only its children
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can access it:
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```js
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class FormComponent extends Component {
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constructor(...args) {
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super(...args);
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setup() {
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const model = makeModel();
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useSubEnv({ model });
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}
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@@ -377,70 +194,134 @@ useExternalListener(window, "click", this.closeMenu);
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The `useComponent` hook is useful as a building block for some customized hooks,
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that may need a reference to the component calling them.
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```js
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function useSomething() {
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const component = useComponent();
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// now, component is bound to the instance of the current component
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}
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```
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### `useEnv`
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The `useEnv` hook is useful as a building block for some customized hooks,
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that may need a reference to the env of the component calling them.
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### Making customized hooks
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```js
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function useSomething() {
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const env = useEnv();
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// now, env is bound to the env of the current component
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}
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```
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Hooks are a wonderful way to organize the code of a complex component by feature
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instead of by lifecycle methods. They are like mixins, except that they can be
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easily composed together.
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### `useEffect`
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But, like every good things in life, hooks should be used with moderation. They are
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not the solution to every problem.
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This hook will run a callback when a component is mounted and patched, and
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will run a cleanup function before patching and before unmounting the
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the component (only if some dependencies have changed).
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- they may be overkill: if your component needs to perform some action specific
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to itself (so, the specific code does not need to be shared), there is nothing
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wrong with a simple class method:
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It has almost the same API as the React `useEffect` hook, except that the dependencies
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are defined by a function instead of just the dependencies.
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```js
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// maybe overkill
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class A extends Component {
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constructor(...args) {
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super(...args);
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useMySpecificHook();
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The `useEffect` hook takes two function: the effect function and the dependency
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function. The effect function perform some task and return (optionally) a cleanup
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function. The dependency function returns a list of dependencies. If any of these
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dependencies changes, then the current effect will be cleaned up and reexecuted.
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Here is an example without any dependencies:
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```js
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useEffect(
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() => {
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window.addEventListener("mousemove", someHandler);
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return () => window.removeEventListener("mousemove", someHandler);
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},
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() => []
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);
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```
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In the example above, the dependency list is empty, so the effect is only cleaned
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up when the component is unmounted.
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If the dependency function is skipped, then the effect will be cleaned up and
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rerun at every patch.
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|
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## Example: mouse position
|
||||
|
||||
Here is the classical example of a non trivial hook to track the mouse position.
|
||||
|
||||
```js
|
||||
const { useState, onWillDestroy, Component } = owl;
|
||||
|
||||
// We define here a custom behaviour: this hook tracks the state of the mouse
|
||||
// position
|
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function useMouse() {
|
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const position = useState({ x: 0, y: 0 });
|
||||
|
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function update(e) {
|
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position.x = e.clientX;
|
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position.y = e.clientY;
|
||||
}
|
||||
window.addEventListener("mousemove", update);
|
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onWillDestroy(() => {
|
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window.removeEventListener("mousemove", update);
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});
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|
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return position;
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}
|
||||
|
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// Main root component
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||||
class Root extends Component {
|
||||
static template = xml`<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>`;
|
||||
|
||||
// this hooks is bound to the 'mouse' property.
|
||||
mouse = useMouse();
|
||||
}
|
||||
```
|
||||
|
||||
Note that we use the prefix `use` for hooks, just like in React. This is just
|
||||
a convention.
|
||||
|
||||
## Example: autofocus
|
||||
|
||||
Hooks can be combined to create the desired effect. For example, the following
|
||||
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
|
||||
to create an easy way to focus an input whenever it appears in the DOM:
|
||||
|
||||
```js
|
||||
function useAutofocus(name) {
|
||||
let ref = useRef(name);
|
||||
let isInDom = false;
|
||||
function updateFocus() {
|
||||
if (!isInDom && ref.el) {
|
||||
isInDom = true;
|
||||
const current = ref.el.value;
|
||||
ref.el.value = "";
|
||||
ref.el.focus();
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ref.el.value = current;
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||||
} else if (isInDom && !ref.el) {
|
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isInDom = false;
|
||||
}
|
||||
}
|
||||
onPatched(updateFocus);
|
||||
onMounted(updateFocus);
|
||||
}
|
||||
```
|
||||
|
||||
// ok
|
||||
class B extends Component {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this.performSpecificTask();
|
||||
}
|
||||
This hook takes the name of a valid `t-ref` directive, which should be present
|
||||
in the template. It then checks whenever the component is mounted or patched if
|
||||
the reference is not valid, and in this case, it will focus the node element.
|
||||
This hook can be used like this:
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<input />
|
||||
<input t-ref="myinput"/>
|
||||
</div>`;
|
||||
|
||||
setup() {
|
||||
useAutofocus("myinput");
|
||||
}
|
||||
```
|
||||
|
||||
Note that the second solution is easier to extend in sub components.
|
||||
|
||||
- they may be harder to test: if a customized hook injects some external side
|
||||
effect dependency, then it is harder to test without doing some non obvious
|
||||
manipulation. For example, assume that we want to give a reference to a
|
||||
router in a `useRouter` hook. We could do this:
|
||||
|
||||
```js
|
||||
const router = new Router(...);
|
||||
|
||||
function useRouter() {
|
||||
return router;
|
||||
}
|
||||
```
|
||||
|
||||
As you can see, this does not _hook_ into the internal of the component. It
|
||||
simply returns a global object, which is difficult to mock.
|
||||
|
||||
A better way would be to do something like this: get the reference from the
|
||||
environment.
|
||||
|
||||
```js
|
||||
function useRouter() {
|
||||
const env = useEnv();
|
||||
return env.router;
|
||||
}
|
||||
```
|
||||
|
||||
This means that we give control to the application developer to create the
|
||||
router, which is good, so they can set it up, subclass it, ... And then, to
|
||||
test our components, we can just add a mock router in the environment.
|
||||
}
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user