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[DOC] reorganize and update documentation to owl 2
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committed by
Aaron Bohy
parent
41ad5db2e3
commit
82c7c24438
@@ -3,58 +3,28 @@
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## Content
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- [Overview](#overview)
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- [Managing Errors](#managing-errors)
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- [Example](#example)
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- [Reference](#reference)
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## Overview
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By default, whenever an error occurs in the rendering of an Owl application, we
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destroy the whole application. Otherwise, we cannot offer any guarantee on the
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state of the resulting component tree. It might be hopelessly corrupted, but
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without any user-visible state.
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without any user-visible feedback.
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Clearly, it sometimes is a little bit extreme to destroy the application. This
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is why we have a builtin mechanism to handle rendering errors (and errors coming
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from lifecycle hooks): the `catchError` hook.
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Clearly, it is usually a little bit extreme to destroy the application. This
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is why we need a mechanism to handle rendering errors (and errors coming
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from lifecycle hooks): the `onError` hook.
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## Example
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The main idea is that the `onError` hook register a function that will be called
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with the error. This function need to handle the situation, most of the time by
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updating some state and rerendering itself, so the application can return to a
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normal state.
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For example, here is how we could implement an `ErrorBoundary` component:
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## Managing Errors
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```xml
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<div t-name="ErrorBoundary">
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<t t-if="state.error">
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Error handled
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</t>
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<t t-else="">
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<t t-slot="default" />
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</t>
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</div>
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```
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```js
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class ErrorBoundary extends Component {
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state = useState({ error: false });
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catchError() {
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this.state.error = true;
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}
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}
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```
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Using the `ErrorBoundary` is then extremely simple:
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```xml
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<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
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```
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Note that we need to be careful here: the fallback UI should not throw any
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error, otherwise we risk going into an infinite loop (also, see the page on
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[slots](slots.md) for more information on the `t-slot` directive).
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## Reference
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Whenever the `catchError` lifecycle hook is implemented, all errors coming from
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Whenever the `onError` lifecycle hook is used, all errors coming from
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sub components rendering and/or lifecycle method calls will be caught and given
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to the `catchError` method. This allows us to properly handle the error, and to
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not break the application.
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@@ -65,17 +35,41 @@ There are important things to know:
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Owl will destroy the full application. This is done on purpose, because Owl
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cannot guarantee that the state is not corrupted from this point on.
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- errors coming from event handlers are NOT managed by `catchError` or any other
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- errors coming from event handlers are NOT managed by `onError` or any other
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owl mechanism. This is up to the application developer to properly recover
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from an error
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Also, it may be useful to know that whenever an error is caught, it is then
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broadcasted to the application by an event on the `qweb` instance. It may be
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useful, for example, to log the error somewhere.
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- if an error handler is unable to properly handle an error, it can just rethrow
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an error, and Owl will try looking for another error handler up the component
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tree.
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## Example
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For example, here is how we could implement a generic component `ErrorBoundary`
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that render its content, and a fallback if an error happened.
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```js
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env.qweb.on("error", null, function (error) {
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// do something
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// react to the error
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});
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class ErrorBoundary extends Component {
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static template = xml`
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<t t-if="error" t-slot="fallback">An error occurred</t>
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<t t-else="" t-slot="content"`;
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setup() {
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this.state = useState({ error: false });
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onError(() => (this.state.error = true));
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}
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}
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```
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Using the `ErrorBoundary` is then simple simple:
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```xml
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<ErrorBoundary>
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<SomeOtherComponent/>
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<t t-set-slot="fallback">Some specific error message</t>
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</ErrorBoundary>
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```
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Note that we need to be careful here: the fallback UI should not throw any
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error, otherwise we risk going into an infinite loop (also, see the page on
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[slots](slots.md) for more information on the `t-slot` directive).
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