mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
[DOC] doc: update a lot of the documentation
This commit is contained in:
@@ -2,83 +2,30 @@
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## Project Overview
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The Odoo Web Library (OWL) is a small (currently around 11k minified and gzipped)
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framework intended to be the basis for the Odoo Web Client, and hopefully many
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other Odoo related projects.
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The Odoo Web Library (OWL) is a small
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UI framework intended to be the basis for the [Odoo](https://www.odoo.com/) Web Client, and hopefully many
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other Odoo related projects. OWL's two key features are:
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Briefly, the OWL framework contains:
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- a declarative component system, with QWeb as a template engine, asynchronous rendering, and an underlying virtual dom,
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- and a store (state management solution, loosely inspired by VueX and React/Redux).
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- a declarative component system, with a virtual dom based on a fork of Snabbdom
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- and a store (state management solution, loosely inspired by VueX and React/Redux)
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If you are interested, you can find a discussion on what makes OWL different
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from React and Vue [here](doc/comparison.md)
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The component system is designed to be:
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## Try it online!
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1. **declarative:** the user interface should be described in term of the state
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of the application, not as a sequence of imperative steps.
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An online playground is available at [https://odoo.github.io/owl/](https://odoo.github.io/owl/) to let you experiment with the OWL framework.
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2. **composable:** each widget can seamlessly be created in a parent widget by
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a simple directive in its template.
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# Example
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3. **asynchronous rendering:** the framework will transparently wait for each
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subwidgets to be ready before applying the rendering. It uses native promises
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under the hood.
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4. **uses QWeb as a template system:** the templates are described in XML
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and follow the QWeb specification. This is a requirement for Odoo.
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## Try it online
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You can experiment with the OWL project online: [https://odoo.github.io/owl/](https://odoo.github.io/owl/)
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## Installing/Building
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Some npm scripts are available:
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| Command | Description |
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| ------------------ | --------------------------------------------------------- |
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| npm install | install every dependency required for this project |
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| npm run build | build a bundle of _owl_ in the _/dist/_ folder |
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| npm run build:es5 | build a bundle of _owl_ in the _/dist/_ folder (ES5 code) |
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| npm run minify | minify the prebuilt owl.js file |
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| npm run test | run all tests |
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| npm run test:watch | run all tests, and keep a watcher |
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## Documentation
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The complete documentation can be found [here](doc/readme.md). The most important sections are:
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- [Quick Start](doc/quick_start.md)
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- [Tutorial](doc/tutorial.md)
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- [Component](doc/component.md)
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- [QWeb](doc/qweb.md)
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# Examples
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Here is a minimal Hello World example:
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Here is a short example to illustrate interactive widgets:
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```javascript
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class HelloWorld extends owl.core.Component {
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inlineTemplate = `<div>Hello <t t-esc="props.name"/></div>`;
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}
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const env = {
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qweb: new owl.core.QWeb()
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};
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const hello = new HelloWorld(env, { name: "World" });
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hello.mount(document.body);
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```
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The next example show interactive widgets, and how widget
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composition works:
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```javascript
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class ClickCounter extends owl.core.Component {
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class ClickCounter extends owl.Component {
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inlineTemplate = `
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<div>
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<button t-on-click="increment">Click Me! [<t t-esc="state.value"/>]</button>
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</div>`;
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<button t-on-click="increment">
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Click Me! [<t t-esc="state.value"/>]
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</button>`;
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constructor(parent, props) {
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super(parent, props);
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@@ -90,24 +37,37 @@ class ClickCounter extends owl.core.Component {
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}
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}
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class App extends owl.core.Component {
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inlineTemplate = `
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<div>
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<t t-widget="ClickCounter"/>
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</div>`;
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widgets = { ClickCounter };
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}
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const env = {
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qweb: new owl.core.QWeb()
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};
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const app = new App(env);
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app.mount(document.body);
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const qweb = new owl.QWeb();
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const counter = new ClickCounter({qweb});
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counter.mount(document.body);
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```
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More interesting examples can be found on the playground application: [https://odoo.github.io/owl/](https://odoo.github.io/owl/).
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More interesting examples can be found on the [playground](https://odoo.github.io/owl/) application.
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## Installing/Building
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If you want to use a simple `<script>` tag, the last release can be downloaded here:
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- [owl-0.7.0.js](https://odoo.github.io/owl/releases/owl-0.7.0.js)
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- [owl-0.7.0.min.js](https://odoo.github.io/owl/releases/owl-0.7.0.min.js)
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Some npm scripts are available:
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| Command | Description |
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| -------------------- | -------------------------------------------------- |
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| `npm install` | install every dependency required for this project |
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| `npm run build` | build a bundle of _owl_ in the _/dist/_ folder |
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| `npm run minify` | minify the prebuilt owl.js file |
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| `npm run test` | run all tests |
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| `npm run test:watch` | run all tests, and keep a watcher |
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## Documentation
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The complete documentation can be found [here](doc/readme.md). The most important sections are:
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- [Quick Start](doc/quick_start.md)
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- [Component](doc/component.md)
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- [Store](doc/store.md)
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## License
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@@ -0,0 +1,194 @@
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# Comparison with Vue/React
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OWL, React and Vue have the same main feature: they allow developers to build
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declarative user interfaces. To do that, all these frameworks uses a virtual dom. However, there are still obviously many differences.
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In this page, we try to highlight some of these differences. Obviously, some
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effort was done to be fair. However, if you disagree with some of the points
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discussed, feel free to open an issue/submit a PR to correct this text.
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- [Size](#size)
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- [Tooling/Build Step](#toolingbuild-step)
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- [Templating](#templating)
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- [Asynchronous rendering](#asynchronous-rendering)
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- [Reactiveness](#reactiveness)
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- [State Management](#state-management)
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### Size
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OWL is intended to be small and to work at a slightly lower level of abstraction
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than React and Vue. Also, jQuery is not the same kind of framework, but it is interesting to compare.
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| Framework | Size (minified) | Size (minified, gzipped) |
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| ------------------------ | --------------- | ------------------------ |
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| OWL | 32kb | 11kb |
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| Vue + VueX | | 30kb |
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| React + ReactDOM + Redux | | 40kb |
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| jQuery | 86kb | 30kb |
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### Tooling/Build step
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OWL is designed to be easy to use in a standalone way. For various reasons,
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Odoo does not want to rely on standard web tools (such as webpack), and OWL can
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be used by simply adding a script tag to a page.
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```html
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<script src="owl.min.js" />
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```
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In comparison, React encourages using JSX,
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which necessitate a build step, and most Vue applications uses single file
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components, which also necessitate a build step.
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On the flipside, external tooling may make it harder to use in some case, but it
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also brings a lot of benefits. And React/Vue have both a large ecosystem.
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### Templating
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OWL uses its own QWeb engine, which compiles templates on the
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frontend, as they are needed. This is extremely convenient for our use case, in
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particular because templates are described in XML files, and can be modified by
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XPaths. Since Odoo is at its heart a modular application, this is an important
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feature for us.
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```xml
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<div>
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<button t-on-click="increment">Click Me! [<t t-esc="state.value"/>]</button>
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</div>
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```
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Vue is actually kind of similar. Its template language is kind of close to QWeb,
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with the `v` replaced by the `t`. However, it is also more fully featured. For
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example, Vue templates have slots, or event modifiers. A large difference is that
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most Vue applications will need to be built ahead of time, to compile the templates
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into javascript functions. Note that Vue has a separate build which includes the
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template compiler.
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In contrast, most React applications do not use a templating language, but write
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some JSX code, which is precompiled into plain JavaScript by a build step.
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```jsx
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class Clock extends React.Component {
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render() {
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return (
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<div>
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<h1>Hello, world!</h1>
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<h2>It is {this.props.date.toLocaleTimeString()}.</h2>
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</div>
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);
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}
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}
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```
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This has the advantage of having the full power of Javascript, but is less
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structured than a template language. Note that the tooling is quite impressive:
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there is a syntax highlighter for jsx here on github!
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### Asynchronous rendering
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This is actually a big difference between OWL and React/Vue: components in OWL
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are totally asynchronous. They have two asynchronous hooks in their lifecycle:
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- `willStart` (before the widget starts rendering)
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- `willUpdateProps` (before new props are set)
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Both these methods can be implemented and return a promise. The rendering will
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then wait for these promises to be completed before patching the DOM. This is
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useful for some use cases: for example, a widget may want to fetch an external
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library (a calendar widget may need a specialized calendar rendering library),
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in its willStart hook.
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```javascript
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class MyCalendarWidget extends owl.Component {
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...
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willStart() {
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return utils.lazyLoad('static/libs/fullcalendar/fullcalendar.js');
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}
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...
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}
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```
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This may be dangerous (to stop the rendering waiting for the network), but it is
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extremely powerful as well, as demonstrated by the Odoo Web Client.
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Lazy loading static libraries can obviously be done with React/Vue, but it is
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more convoluted.
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### Reactiveness
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React has a simple model: whenever the state changes, it is
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replaced with a new state (via the setState method). Then, the DOM is patched.
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This is simple, efficient, and a little bit awkward to write.
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Vue is a little bit different: it replace magically the properties in the state
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by getters/setters. With that, it can notify components whenever the state that
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they read was changed.
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Owl is closer to vue: it also tracks magically the state properties, but it does
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only increment a counter whenever it changes (and a _deep_ counter for each of
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its parents). This assumes that the state is actually a tree.
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### State Management
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Managing the state of an application is a tricky issue. Many solutions have
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been proposed these last few years. It also depends on the kind of application we
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are talking about. A small application may not need much more than a simple
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object to contain its state.
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However, there are some common solutions for React and Vue: redux and vuex.
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Both of them are a centralized store that own the state, and they dictate how
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the state can be mutated.
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**Redux**
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In Redux, the state is mutated by reducers. Reducers are functions
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that modify the state by returning a different object:
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```javascript
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...
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switch (action.type) {
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case ADD_TODO: {
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const { id, content } = action.payload;
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return {
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...state,
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allIds: [...state.allIds, id],
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byIds: {
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...state.byIds,
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[id]: {
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content,
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completed: false
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}
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}
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};
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}
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```
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This is a little bit awkward to write, but this allows the component system to
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check if a part of the state was changed. This is exactly what is done by the
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`connect` function: it create a _connected_ component, which is subscribed to
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the state and triggers a rerender if some part of the state was modified.
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**VueX**
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VueX is based on a different principle: the state is mutated through
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some special functions (the mutations), which modify the state in place:
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```javascript
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function ({state}, payload) {
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const { id, content } = payload;
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const message = {id, content, completed: false};
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state.messages.push(message)
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}
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```
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This is simpler, but there is a little bit more happening behind the scene:
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each key from the state is silently replaced by getters and setters, and VueX
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keeps track of who get data, and retrigger a render when it was changed.
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**Owl**
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Owl store is a little bit like a mix of redux and vuex: it has mutations and
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actions, like VueX, it keeps track of the state changes, but it does not notify
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a component when the state changes. Instead, components need to connect to the
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store like in redux, with a function that will listen to the relevant state.
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@@ -1,5 +1,20 @@
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# Component
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The component system is designed to be:
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1. **declarative:** the user interface should be described in term of the state
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of the application, not as a sequence of imperative steps.
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|
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2. **composable:** each widget can seamlessly be created in a parent widget by
|
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a simple directive in its template.
|
||||
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3. **asynchronous rendering:** the framework will transparently wait for each
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subwidgets to be ready before applying the rendering. It uses native promises
|
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under the hood.
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4. **uses QWeb as a template system:** the templates are described in XML
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and follow the QWeb specification. This is a requirement for Odoo.
|
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|
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Components are the reusable, composable widgets. They are designed to be low
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level, to be declarative, and with asynchronous rendering.
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@@ -0,0 +1,2 @@
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# Observer
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+8
-11
@@ -1,17 +1,14 @@
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# Odoo Web Library Documentation
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Currently, this repository contains:
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||||
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||||
- an implementation/extension of the QWeb template engine that outputs a virtual
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dom (using the snabbdom library)
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- a Component class, which uses the QWeb engine as its underlying rendering
|
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mechanism. The component class is designed to be declarative, with
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asynchronous rendering. Also, it uses snabbdom as the virtual dom library.
|
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- some utility functions/classes
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- a Store class and a connect function, to help manage the state of an application (like react-redux)
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## Reference
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|
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- [Quick Start](quick_start.md)
|
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- [Tutorial](tutorial.md)
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- [Component](component.md)
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- [QWeb](qweb.md)
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- [State Management](state_management.md)
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- [Store](store.md)
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- [Observer](observer.md)
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- [Virtual DOM](vdom.md)
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## Miscellaneous
|
||||
- [Quick Start](quick_start.md)
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||||
- [Comparison with React/Vue](comparison.md)
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|
||||
@@ -1,3 +0,0 @@
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# Tutorial
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||||
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||||
todo...
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||||
@@ -0,0 +1,3 @@
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# VDom
|
||||
|
||||
todo
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Reference in New Issue
Block a user