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owl/web/static/src/ts/core/Widget.ts
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import sdAttrs from "../../../libs/snabbdom/src/modules/attributes";
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import sdListeners from "../../../libs/snabbdom/src/modules/eventlisteners";
import { init } from "../../../libs/snabbdom/src/snabbdom";
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import { VNode } from "../../../libs/snabbdom/src/vnode";
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import { QWeb } from "./qweb_vdom";
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//------------------------------------------------------------------------------
// Types/helpers
//------------------------------------------------------------------------------
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export interface WEnv {
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qweb: QWeb;
getID(): number;
}
let wl: any[] = [];
(<any>window).wl = wl;
interface Meta<T extends WEnv> {
readonly id: number;
// name: string;
// template: string;
vnode: VNode | null;
isStarted: boolean;
isMounted: boolean;
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isDestroyed: boolean;
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parent: Widget<T, {}> | null;
children: { [key: number]: Widget<T, {}> };
// children mapping: from templateID to widgetID
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// should it be a map number => Widget?
cmap: { [key: number]: number };
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}
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const patch = init([sdListeners, sdAttrs]);
//------------------------------------------------------------------------------
// Widget
//------------------------------------------------------------------------------
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export class Widget<T extends WEnv, Props> {
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__widget__: Meta<WEnv>;
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name: string = "widget";
template: string = "<div></div>";
get el(): HTMLElement | null {
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return this.__widget__.vnode ? (<any>this).__widget__.vnode.elm : null;
}
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env: T;
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state: Object = {};
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props: Props;
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refs: { [key: string]: Widget<T, {}> | HTMLElement | undefined } = {};
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//--------------------------------------------------------------------------
// Lifecycle
//--------------------------------------------------------------------------
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constructor(parent: Widget<T, {}> | T, props?: Props) {
wl.push(this);
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// is this a good idea?
// Pro: if props is empty, we can create easily a widget
// Con: this is not really safe
// Pro: but creating widget (by a template) is always unsafe anyway
this.props = <Props>props;
let id: number;
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let p: Widget<T, any> | null = null;
if (parent instanceof Widget) {
p = parent;
this.env = parent.env;
id = this.env.getID();
parent.__widget__.children[id] = this;
} else {
this.env = parent;
id = this.env.getID();
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}
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this.__widget__ = {
id: id,
vnode: null,
isStarted: false,
isMounted: false,
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isDestroyed: false,
parent: p,
children: {},
cmap: {}
};
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}
async willStart() {}
mounted() {}
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shouldUpdate(nextProps: Props): boolean {
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return true;
}
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willUnmount() {}
destroyed() {}
//--------------------------------------------------------------------------
// Public
//--------------------------------------------------------------------------
async mount(target: HTMLElement): Promise<void> {
await this._start();
await this.render();
if (!this.el) {
// widget was destroyed before we get here...
return;
}
target.appendChild(this.el!);
if (document.body.contains(target)) {
this.visitSubTree(w => {
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if (!w.__widget__.isMounted && this.el!.contains(w.el)) {
w.__widget__.isMounted = true;
w.mounted();
}
});
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}
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}
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destroy() {
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if (!this.__widget__.isDestroyed) {
for (let id in this.__widget__.children) {
this.__widget__.children[id].destroy();
}
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if (this.__widget__.isMounted) {
this.willUnmount();
}
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if (this.el) {
this.el.remove();
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this.__widget__.isMounted = false;
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delete this.__widget__.vnode;
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}
if (this.__widget__.parent) {
let id = this.__widget__.id;
delete this.__widget__.parent.__widget__.children[id];
this.__widget__.parent = null;
}
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this.__widget__.isDestroyed = true;
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this.destroyed();
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}
}
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/**
* Note: it is ok to call updateState before the widget is started. In that
* case, it will simply update the state and will not rerender
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*/
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async updateState(nextState: Object) {
Object.assign(this.state, nextState);
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if (this.__widget__.isStarted) {
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return this.render();
}
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}
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updateProps(nextProps: Props): Promise<void> {
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const shouldUpdate = this.shouldUpdate(nextProps);
this.props = nextProps;
return shouldUpdate ? this.render() : Promise.resolve();
}
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//--------------------------------------------------------------------------
// Private
//--------------------------------------------------------------------------
async render(): Promise<void> {
if (this.__widget__.isDestroyed) {
return;
}
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const vnode = await this._render();
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this.__widget__.vnode = patch(
this.__widget__.vnode || document.createElement(vnode.sel!),
vnode
);
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}
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private async _start(): Promise<void> {
await this.willStart();
if (!this.__widget__.isDestroyed) {
this.__widget__.isStarted = true;
}
}
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private async _render(): Promise<VNode> {
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if (this.template) {
this.env.qweb.addTemplate(this.name, this.template);
delete this.template;
}
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const promises: Promise<void>[] = [];
let vnode = this.env.qweb.render(this.name, this, { promises });
// this part is critical for the patching process to be done correctly. The
// tricky part is that a child widget can be rerendered on its own, which
// will update its own vnode representation without the knowledge of the
// parent widget. With this, we make sure that the parent widget will be
// able to patch itself properly after
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vnode.key = this.__widget__.id;
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return Promise.all(promises).then(() => vnode);
}
/**
* Only called by qweb t-widget directive
*/
_mount(vnode: VNode) {
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this.__widget__.vnode = vnode;
if (this.__widget__.parent) {
if (this.__widget__.parent.__widget__.isMounted) {
this.__widget__.isMounted = true;
this.mounted();
}
}
}
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private visitSubTree(callback: (w: Widget<T, any>) => void) {
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callback(this);
const children = this.__widget__.children;
for (let id in children) {
children[id].visitSubTree(callback);
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}
}
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}